More dinosaur

This time, I'm playing with lighting, texturing and export/importing between applications. This is a posed raptor from Poser, exported as a Wavefront obj file which was then imported into Max. Textures then followed, with some time to create a small bump map (you can see this really well, makes for good closeups when done properly) and then properly slap the texture over the model parts. Poser can export any given model with as a single objec tor as a collection of such...I haven't figured out the best way to do this. (Ideally, I'd like GestureMax, so I can pose direct in Poser and render directly with 3DS Max.)

Anyway, here's Deinonychus again.

«a href="http://deskmerc.com/pixors/raptor.php" onclick="window.open('http://deskmerc.com/pixors/raptor.php','popup','width=640,height=480,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"»«img src="http://deskmerc.com/pixors/raptor-thumb.jpg" width="200" height="150" border="0" /»«/a»

«a href="http://deskmerc.com/pixors/raptor2.php" onclick="window.open('http://deskmerc.com/pixors/raptor2.php','popup','width=640,height=480,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"»«img src="http://deskmerc.com/pixors/raptor2-thumb.jpg" width="200" height="150" border="0" /»«/a»

«a href="http://deskmerc.com/pixors/raptor3.php" onclick="window.open('http://deskmerc.com/pixors/raptor3.php','popup','width=640,height=480,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"»«img src="http://deskmerc.com/pixors/raptor3-thumb.jpg" width="200" height="150" border="0" /»«/a»

The first two are just changes in camera angle. The third is just some video post processing, electric raptor, I guess you could call it.

I used this model because it was simple to pose and simple to export...I didn't want to concern myself with hair or anything else, just skin.